Many of these resources are superstars among Indie game developers. Some are little-known. The point is, these resources were there, needed, and appreciated.
Manuel Bastioni Lab
http://www.manuelbastioni.com/
I’ve been following Manuel Bastioni Lab, downloading the software, and playing with it for about twelve years now, and it just keeps getting cooler.
https://en.wikipedia.org/wiki/ManuelbastioniLAB
It has a plugin that’s integrated into Blender–
Blender
Ditto–a decade playing with Blender. Keeps getting cooler.
https://en.wikipedia.org/wiki/Blender_(software)
Archive.org
https://archive.org/
Didn’t see that one coming, did you?
This is where we got the whale songs. Thank you NOAA and National Park Service.
https://archive.org/details/WhaleSong_928
https://archive.org/details/HumpbackWhalesSongsSoundsVocalizations
Since the censorship of a certain ersatz president, archive.org has become vital to the health of the Internet. Check it out. Upload something. When I get around to it, I’m going to upload the Mac shareware I downloaded from Darpa in 1984. (Trivia questions–Which Mac game had a melody snippet from “Walk Like an Egyptian” ?)
https://www.siggraph.org/
https://freesound.org/
Unity Asset Store and other Unity things.
Models. So many free models.
Shader Forge taught me that I could do procedural shaders quite easily because of all the fractals I’ve done over the years.