The Design Document

We completed a game!

What do you mean, “what are you doing next?” We’re making another game!

The first task is to start thinking about the design document. In my case, I have to refresh my memory about what goes into the design document, and then think about how to approach it.

Here are GDD (Game Design Document) guidelines from Gamasutra.

Game Design Documents

This was written in 1999, but it still has the kernel of what a game design document should do.

Here’s another Gamasutra article trumpeting that GDDs are a Thing of the Past…and then telling you how to write one:

Here’s a contemporary Wikipedia article providing more in-depth guidelines:

A post on design documents from the subreddit r/gamedesign:

Finished Game Design Document Examples? from gamedesign

Some of the above links contain example documents to study.


Brainstorming, before I jump in and over-research the topic:
Since we took so long to produce Fantabula, this new project will be very small. Like, GameJam sized.  I don’t want to break our excitement at having completed a project. This new project should add to that momentum.

Scope: I want to learn about AI and Deep Learning, and play with Amazon’s Deep Learning Tinker Toys, but that would increase the scope beyond GameJam size, so let’s not make the Music Box I have in mind just yet. A better project would be a simple art gallery.

The 2016 Gamasutra article contains a good reminder that I still haven’t bought the materials I saw the team using during GameJam last January

–note to self, *ahem* *ahem*

Done. Bought.

Here–this link might be legal in your country:


So here’s my own takeaway from writing this:

How do I turn an art gallery into a game?

I hope to answer that in my next post.


P. S. :  The subreddit r/GameDesign has a superb wiki. Thanks, all!